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Not sure if anyone really plays or checks this page but I'm sorry for the lack of updates, I've been busy and lazy.
BUT soon (in the coming months) I'll try to get an update or two out.
Just gotta finish my exams first 🍄🪻
I am ryanzuck123 on pdgamez !!
new update soon perhaps!!
any day now!
Sometime this month I'll bet
What specific issue did you run into while implementing auto-saving, I would love to help.
im not entirely sure why its not working. The saving function works when triggered directly by the player but using a timed function it doesnt...
heres what the code looks like for calling the function.
this code is in the game file and the save function is in the player.
fElapsed = event.frame fElapsed /= waitInterval fElapsedFloor = floor fElapsed if fElapsed==fElapsedFloor then emit "save" end
Hope you enjoy! Let me know if there are problems or changes/updates you want to see!!
← Return to game
Comments
Log in with itch.io to leave a comment.
Not sure if anyone really plays or checks this page but I'm sorry for the lack of updates, I've been busy and lazy.
BUT soon (in the coming months) I'll try to get an update or two out.
Just gotta finish my exams first 🍄🪻
I am ryanzuck123 on pdgamez !!
new update soon perhaps!!
any day now!
Sometime this month I'll bet
What specific issue did you run into while implementing auto-saving, I would love to help.
im not entirely sure why its not working. The saving function works when triggered directly by the player but using a timed function it doesnt...
heres what the code looks like for calling the function.
this code is in the game file and the save function is in the player.
Hope you enjoy! Let me know if there are problems or changes/updates you want to see!!